#16. Thanks so much everyone!
A few days have gone by now since the end of our crowdfunding campaign, but we wanted to let things settle down a bit before reaching any conclusions about Day One. The truth is that we have mixed feelings about it. The proposal and development of a crowdfunding campaign are far more complex than many people realize, and there are a great deal of factors that we are unable to control. However, it is a fact that we failed and were unable to reach a much greater number of people.
For the time being, as we have said already, Day One will be filed away on the back shelf. If the opportunity arises at some future time to take up the project again, we will be excited to do so and take on the challenge with everything we’ve got, so as not to disappoint anyone who has shown us such resounding support. Precisely because of this, Day One will only see the light of day once we are able to begin developing it with the proper resources which ensure we do a job well-done.
What we would like to do is express our thanks to Gamesplanet Lab and, of course, to all of you have shown us your support. As a small expression of our gratitude, you will be receiving an e-mail from Gamesplanet explaining how to download one of our prior games for free. We hope you enjoy it.
Best regards to everyone!
Alberto, Carlos, David, Felipe, Javi, Josué, JuanMi, Rafa, Ramón and Ximo
#15. Day One's new character, in 360°
Remember Ramón Cerdá, the writer whose contribution to Day One turned him into a character inside the game just like magic?
Well, that magic has taken full effect!
Actually, it wasn’t really magic, but rather the artwork by Alberto Lozano, our ingenious designer and modeler of characters. Like always, he has hit the nail on the head, creating a model that completely lives up to the expectations of its real-life reference. He may have had a bit more fun creating the character of Liz Allaire, who was based on Scarlett Johansson y Charlize Theron, though…

By the way, not every character is new. To model Ramón’s hat, Albert re-used and touched up the hat belonging to another Pendulo character. Does anybody know which?
We are in the final stretch, and though we realize things are looking difficult, we’re going to continue fighting it out until the end so that Day One becomes a reality.... Are you going to help us?
http://lab.gamesplanet.com/dayone
#14. Boxes, boxes and more boxes

We would like to share some photos of the boxesof Pendulo’s games with you. We are missing a few editions, but you can see most of them here. From the small boxes for Runaway: A Twist of Fateon Nintendo DS to the huge box which the Czech edition of Runaway came in, you will find editions in English, Russian, German, Italian, Spanish, French, Hungarian, and more... And some of the boxes are now quite difficult to come by, like the Argentine version of Hollywood Monsters and the original Spanish version of Igor.
Usually we start to deal with the box designtowards the very end of a game’s development, which is not necessarily the best time to do so, because, as a general rule, in those last few weeks the pace of production is mind-boggling, though at the same time that is when we have the most materials available to choose just what we want to show.
A few of the boxes were designed relatively fast, with results that we liked immediately, while others were a bit more of a challenge. Curiously, the ones we mull over most are usually the ones we like least. But, in general, the distributor has a clear idea of what the box should look like, while on other occasions the only thing they have clear is what should not be done. This can make things complicated.

If we had to choose the ones we like the best, there are four which stand out from all the rest for different reasons:
- The English and French version of Yesterday, published by Focus Home Interactive, because it conveys the game’s spirit to perfection.
- The Spanish and Italian version of The Next Big Thing, published by FX Interactive, because its design is fun, while at the same time quite openly showing what players are going to come across in the game.
- The American version of Runaway: A Road Adventure, published by Tri Synergy, because it was our first box in a special format. Plus, it was wonderfully capable of getting the game sold.
- The German version of Runaway 2: The Dream of the Turtle, published by Crimson Cow, because it is a classy edition that is very eye-catching when you see it.
So, what about you? Which ones do you like best?

We have made it into the home stretch, and although we know things are looking difficult, we want to keep fighting to make such an amazing project as Day One become a reality… Will you help us?
http://lab.gamesplanet.com/dayone
#13. Musical anatomy of a key moment in Ethan Grant's life
As we promised, here you have a sample of the Day One soundtrack, along with a short explanation of the song by its author, JuanMi Martín. So, what do you think?

With this song, I have attempted to musically summarize the different aspects of Day One’s plot which we are familiar with up to now.
For the first 24 seconds, I develop a repetitive, troubling accompaniment that serves as a foundation for an awkward melody. By doing this, I have attempted to reflect Ethan’s uncertainty when Martin, his great friend and personal physician, explains the complexity of his case to him.
As of second 40, the feeling of unease turns to sorrow, which starts to suffocate Ethan when he realizes that his days are numbered. But almost immediately, as of second 50, his sadness evolves into a growing hope, and it is precisely that hope which will give Ethan the strength to face all of his ghosts and set off on the most unbelievable adventure, the adventure of life.
I hope you like it!
We would like to remind you that we are trying to make Day One’s soundtrack eclectic and fill it with all your contributions. What better way to make yourself better known as a musician?
Remember that, if you pledge €25 or more, you will get a free download of the Day One soundtrack, plus an exclusive "best-of Pendulo music" compilation, comprising of a selection of tracks from our previous games. Paying €100 or more will also get you the Day One soundtrack on a physical CD.
Now more than ever, we need everyone’s support to revitalize our crowdfunding campaign. I bet a lot of your friends have just returned from their summer vacation or are on the verge of getting home. Please, don’t forget to encourage them to participate, too!
#12. Music Monday
Today is Monday, and to start out the week cheerfully, we’re going to give you a musical gift. Nothing more and nothing less than a set of songs from the last three games we’ve published: Runaway: A Twist of Fate, The Next Big Thing and Yesterday.
We selected two songs from each game for you to listen to, one of which can be downloaded completely free. They are all works by our colleague JuanMi Martín, and when you listen to the music, you will be able to appreciate the versatility and savoir faire of our music master :)

Download the full soundtrack of Runaway: A Twist of Fate

Download the full soundtrack of The Next Big Thing

Download the full soundtrack of Yesterday
We hope you like them, because we’ll soon be putting out an exclusive preview of a song on the soundtrack of Day One, too.
Keep spreading the word so we can get more support and make Day One a reality!
http://lab.gamesplanet.com/dayone
SUMMER SALE: original hand-drawn background from Runaway + all previous rewards









